marqueur eStat'Perso Philippe Laval RTS3 Page

The RTS3 page

RTS3 (Real-Time Salp Swarm Simulation) [now RTS3-XP]

Current version: 24.00 (last updated SEPT 30, 2009)

Philippe Laval - CNRS UMR7093
06234 Villefranche-sur-Mer Cedex
Station zoologique
Copyright © 2005-2009 - Ph. Laval / CNRS


What is RTS3?

RTS3 is a soft real-time simulation program aimed at the understanding of how tunicate swarms develop in the open oceanic environment.

In RTS3 artificial creatures moving on a lattice simulate the development of a swarm of individual salps. These artificial creatures have many attributes of real Salpa fusiformis. The simulation begins by the creation of one oozooid. This 1st oozooid moves, feeds on the food present, and when its age and reserves allow, gives birth to a chain of NA aggregates (for a chain what is seen on the screen is a 'superindividual'). When mature, the chain in turn gives birth to NA new oozooids, which will produce new chains, and so on until the end of the simulation.

Each individual is an autonomous entity, 'living' concurrently (i.e. in parallel) with the other individuals. They behave as closely as possible as their real counterparts.

Food is distributed on the lattice either evenly over a central part of the whole area, or according to a checkerboard pattern. This food is renewed priodically, except where it has been exhausted.

What are Salps and Vibilia?

The software

Code overview

The executable + Mini User's Guide

The simulation parameters

The source code

 

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(Last modified 2009-09-30)